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textureatlashandler.h
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uitextureatlashandler_h
41 #define _uitextureatlashandler_h
42 
43 #include "datatypes.h"
44 
45 namespace Mezzanine
46 {
47  namespace UI
48  {
49  class TextureAtlas;
50  ///////////////////////////////////////////////////////////////////////////////
51  /// @class TextureAtlasHandler
52  /// @headerfile textureatlashandler.h
53  /// @brief This handles the creation, storage and overall handling of Texture Atlases.
54  /// @details
55  ///////////////////////////////////////
57  {
58  public:
59  typedef std::map< String, UI::TextureAtlas* > AtlasContainer;
60  typedef AtlasContainer::iterator AtlasIterator;
61  typedef AtlasContainer::const_iterator ConstAtlasIterator;
62  protected:
63  AtlasContainer Atlases;
64  public:
65  /// @brief Class constructor.
67  /// @brief Class destructor.
69 
70  ///////////////////////////////////////////////////////////////////////////////
71  // Texture Atlas Management
72 
73  /// @brief Loads a Mezzanine Texture Atlas file for use with UI::Screen's.
74  /// @param Name The name of the file to be loaded.
75  /// @param Group The resource group where the MTA file can be found.
76  void LoadAtlasFromFile(const String& Name, const String& Group = "UI");
77 
78  /// @brief Gets a loaded Atlas being stored in this manager.
79  /// @param AtlasName The name of the Atlas, which is usually the name of the file without the extension.
80  /// @return Returns a pointer to the requested Atlas, or NULL if it doesn't exist.
81  UI::TextureAtlas* GetAtlas(const String& AtlasName);
82  };//TextureAtlasHandler
83  }//UI
84 }//Mezzanine
85 
86 #endif