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world.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _world_cpp
42 #define _world_cpp
43 
44 #include "world.h"
45 #include "Physics/physicsmanager.h"
46 #include "Graphics/scenemanager.h"
47 //#include "pagingmanager.h"
48 
49 namespace Mezzanine
50 {
52  {
53  // Setup our default parameters
54  //NameValuePairList Params;
55  //Params.push_back( NameValuePair("InternalManagerTypeName","DefaultSceneManager") );
56 
57 
58  }
59 
61  {
62 
63  }
64 
65  World::World(const Physics::ManagerConstructionInfo& PhysicsInfo, const String& SceneType)
66  {
67 
68  }
69 
70  World::World(const WorldManagerContainer& Managers, const Physics::ManagerConstructionInfo& PhysicsInfo, const String& SceneType)
71  {
72 
73  }
74 
75  World::World(const XML::Node& SelfNode)
76  {
77 
78  }
79 
81  {
82  this->Deinitialize();
83  }
84 
85  ///////////////////////////////////////////////////////////////////////////////
86  // Initialization
87 
89  {
90  for( WorldManagerIterator ManIter = this->WorldManagers.begin() ; ManIter != this->WorldManagers.end() ; ++ManIter )
91  {
92  (*ManIter)->Initialize();
93  }
94  }
95 
97  {
98  for( WorldManagerIterator ManIter = this->WorldManagers.begin() ; ManIter != this->WorldManagers.end() ; ++ManIter )
99  {
100  (*ManIter)->Deinitialize();
101  }
102  }
103 
104  ///////////////////////////////////////////////////////////////////////////////
105  // Upper Management
106 
107  Boolean World::AddManager(WorldManager* ManagerToAdd)
108  {
109  ManagerBase::ManagerType IType = ManagerToAdd->GetInterfaceType();
110  for( WorldManagerIterator ManIter = this->WorldManagers.begin() ; ManIter != this->WorldManagers.end() ; ++ManIter )
111  {
112  if( (*ManIter)->GetInterfaceType() == IType )
113  return false;
114  }
115  this->WorldManagers.push_back(ManagerToAdd);
116  return true;
117  }
118 
120  {
121  for( WorldManagerIterator ManIter = this->WorldManagers.begin() ; ManIter != this->WorldManagers.end() ; ++ManIter )
122  {
123  if( (*ManIter)->GetInterfaceType() == ManagerToGet )
124  return *ManIter;
125  }
126  return NULL;
127  }
128 
130  {
131  for( WorldManagerIterator ManIter = this->WorldManagers.begin() ; ManIter != this->WorldManagers.end() ; ++ManIter )
132  {
133  if( (*ManIter) == ToBeRemoved )
134  {
135  this->WorldManagers.erase(ManIter);
136  return;
137  }
138  }
139  }
140 
142  {
143  for( WorldManagerIterator ManIter = this->WorldManagers.begin() ; ManIter != this->WorldManagers.end() ; ++ManIter )
144  {
145  if( (*ManIter)->GetInterfaceType() == ToBeRemoved )
146  {
147  this->WorldManagers.erase(ManIter);
148  return;
149  }
150  }
151  }
152 
154  {
155  //return dynamic_cast<ActorManager*>( this->GetManager(ManagerBase::MT_ActorManager) );
156  return NULL;
157  }
158 
160  {
161  //return dynamic_cast<AreaEffectManager*>( this->GetManager(ManagerBase::MT_AreaEffectManager) );
162  return NULL;
163  }
164 
165  CameraManager* World::GetCameraManager()
166  {
167  //return dynamic_cast<CameraManager*>( this->GetManager(ManagerBase::MT_CameraManager) );
168  return NULL;
169  }
170 
172  {
173  //return dynamic_cast<Physics::PhysicsManager*>( this->GetManager(ManagerBase::MT_PhysicsManager) );
174  return NULL;
175  }
176 
178  {
179  //return dynamic_cast<SceneManager*>( this->GetManager(ManagerBase::MT_SceneManager) );
180  return NULL;
181  }
182 
184  {
185  //return dynamic_cast<Audio::SoundScapeManager*>( this->GetManager(ManagerBase::MT_SoundScapeManager) );
186  return NULL;
187  }
188 
190  {
191  //return dynamic_cast<TerrainManager*>( this->GetManager(ManagerBase::MT_TerrainManager) );
192  return NULL;
193  }
194 }//Mezzanine
195 
196 #endif