This is the proxy class for placing and manipulating a mesh in the scene. More...
#include <entityproxy.h>
Inheritance diagram for Mezzanine::Graphics::EntityProxy:
Collaboration diagram for Mezzanine::Graphics::EntityProxy:Public Member Functions | |
| EntityProxy (SceneManager *Creator) | |
| Blank constructor. More... | |
| EntityProxy (Mesh *TheMesh, SceneManager *Creator) | |
| Loaded Mesh constructor. More... | |
| EntityProxy (const String &MeshName, const String &GroupName, SceneManager *Creator) | |
| Standard constructor. More... | |
| EntityProxy (const XML::Node &SelfRoot, SceneManager *Creator) | |
| XML constructor. More... | |
| virtual | ~EntityProxy () |
| Class destructor. | |
| virtual Ogre::MovableObject * | _GetBaseGraphicsObject () const |
| Accessor for the internal graphics object. More... | |
| virtual Ogre::Entity * | _GetGraphicsObject () const |
| Accessor for the internal entity. More... | |
| virtual void | AddToWorld () |
| Performs all the necessary task to ensure this object is connected to it's respective world and ready for use. More... | |
| virtual Boolean | GetCastShadows () const |
| Gets whether or not this proxy can cast a shadow. More... | |
| virtual String | GetDerivedSerializableName () const |
| Gets the most derived serializable name of this WorldProxy. More... | |
| virtual UInt32 | GetLightMask () const |
| Gets which types of lights will affect this proxy. More... | |
| virtual Mesh * | GetMesh () const |
| Gets the mesh currently being used by this proxy. More... | |
| virtual Mezzanine::ProxyType | GetProxyType () const |
| Accessor for the type of proxy. More... | |
| virtual UInt32 | GetQueryMask () const |
| Gets the bitmask that will be used to determine if this object should be counted in scene queries. More... | |
| virtual Boolean | GetReceiveShadows () const |
| Gets whether or not this proxy can be rendered with a shadow casted on it. More... | |
| virtual Real | GetRenderDistance () const |
| Gets the distance at which the proxy will stop rendering. More... | |
| virtual UInt32 | GetVisibilityMask () const |
| Gets the bitmask that will be used to determine if this object should be visible when rendering. More... | |
| virtual Boolean | GetVisible () const |
| Gets whether or not this proxy is visible. More... | |
| virtual void | ProtoDeSerialize (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite this object with it. More... | |
| virtual void | ProtoDeSerializeMesh (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite the mesh of this object with it. More... | |
| virtual void | ProtoDeSerializeProperties (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite the properties of this object with it. More... | |
| virtual void | ProtoSerialize (XML::Node &ParentNode) const |
| Convert this class to an XML::Node ready for serialization. More... | |
| virtual void | ProtoSerializeMesh (XML::Node &SelfRoot) const |
| Convert the mesh of this class to an XML::Node ready for serialization. More... | |
| virtual void | ProtoSerializeProperties (XML::Node &SelfRoot) const |
| Convert the properties of this class to an XML::Node ready for serialization. More... | |
| virtual void | RemoveFromWorld () |
| Unhooks this proxy from it's respective world. More... | |
| virtual void | SetCastShadows (const Boolean CastShadows) |
| virtual void | SetLightMask (const UInt32 Mask) |
| Sets which types of lights will affect this proxy. More... | |
| virtual void | SetMesh (const String &MeshName, const String &Group) |
| Sets the mesh to be used by this proxy. More... | |
| virtual void | SetMesh (Mesh *ObjectMesh) |
| Sets the mesh to be used by this proxy. More... | |
| virtual void | SetQueryMask (const UInt32 Mask) |
| Sets the bitmesk that will be used to determine if this object should be counted in scene queries. More... | |
| virtual void | SetRenderDistance (const Real Distance) |
| Sets the distance at which the proxy will stop rendering. More... | |
| virtual void | SetVisibilityMask (const UInt32 Mask) |
| Sets the bitmask that will be used to determine if this object should be visible when rendering. More... | |
| virtual void | SetVisible (const Boolean Visible) |
Public Member Functions inherited from Mezzanine::Graphics::RenderableProxy | |
| RenderableProxy (SceneManager *Creator) | |
| Class constructor. More... | |
| virtual | ~RenderableProxy () |
| Class destructor. | |
| virtual Ogre::SceneNode * | _GetGraphicsNode () const |
| Accessor for the internal node in the scenegraph for this proxy. More... | |
| virtual AxisAlignedBox | GetAABB () const |
| Gets this proxies AABB. More... | |
| virtual WorldManager * | GetCreator () const |
| virtual Vector3 | GetLocation () const |
| Gets this objects current location. More... | |
| virtual Quaternion | GetOrientation () const |
| Gets this objects current orientation. More... | |
| virtual Vector3 | GetScale () const |
| Gets the scaling currently being applied to this object. More... | |
| virtual Boolean | IsInWorld () const |
| Gets whether or not this object is inside of it's world. More... | |
| virtual void | Pitch (const Real Angle) |
| Rotate the object around the X axis. More... | |
| virtual void | Roll (const Real Angle) |
| Rotate the object around the Z axis. More... | |
| virtual void | Rotate (const Vector3 &Axis, const Real Angle) |
| Rotates the object from it's existing rotation. More... | |
| virtual void | Rotate (const Quaternion &Rotation) |
| Rotates the object from it's existing rotation. More... | |
| virtual void | Scale (const Vector3 &Scale) |
| Scales the object from it's current size. More... | |
| virtual void | Scale (const Real X, const Real Y, const Real Z) |
| Scales the object from it's current size. More... | |
| virtual void | SetLocation (const Vector3 &Loc) |
| Sets the location of this object in parent space. More... | |
| virtual void | SetLocation (const Real X, const Real Y, const Real Z) |
| Sets the location of this object in parent space via Reals. More... | |
| virtual void | SetOrientation (const Quaternion &Ori) |
| Sets the orientation of this object in parent space. More... | |
| virtual void | SetOrientation (const Real X, const Real Y, const Real Z, const Real W) |
| Sets the orientation of this object in parent space via Reals. More... | |
| virtual void | SetScale (const Vector3 &Sc) |
| Sets the scaling to be applied to this object. More... | |
| virtual void | SetScale (const Real X, const Real Y, const Real Z) |
| Sets the scaling to be applied to this object via Reals. More... | |
| virtual void | Translate (const Vector3 &Trans) |
| Moves this object from it's current location. More... | |
| virtual void | Translate (const Real X, const Real Y, const Real Z) |
| Moves this object from it's current location. More... | |
| virtual void | Yaw (const Real Angle) |
| Rotate the object around the Y axis. More... | |
Public Member Functions inherited from Mezzanine::WorldProxy | |
| WorldProxy () | |
| Class constructor. | |
| virtual | ~WorldProxy () |
| Class destructor. | |
| void | _Bind (WorldObject *NewParent) |
| Binds this proxy to a WorldObject. More... | |
| virtual WorldObject * | GetParentObject () const |
| Gets a pointer to the parent object controlling this proxy. More... | |
Public Member Functions inherited from Mezzanine::TransformableObject | |
| virtual | ~TransformableObject () |
| Class Destructor. | |
| virtual Vector3 | ConvertGlobalToLocal (const Vector3 &Location) const |
| Converts a point in global space to the same point in local space. More... | |
| virtual Quaternion | ConvertGlobalToLocal (const Quaternion &Orientation) const |
| Converts a rotation in global space to the same rotation in local space. More... | |
| virtual Vector3 | ConvertLocalToGlobal (const Vector3 &Location) const |
| Converts a point in local space to the same point in global space. More... | |
| virtual Quaternion | ConvertLocalToGlobal (const Quaternion &Orientation) const |
| Converts a rotation in local space to the same rotation in global space. More... | |
Static Public Member Functions | |
| static String | GetSerializableName () |
| Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Graphics::RenderableProxy | |
| static String | GetSerializableName () |
| Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::WorldProxy | |
| static String | GetSerializableName () |
| Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Protected Member Functions | |
| virtual void | CreateEntity (Mesh *ObjectMesh) |
| Creates an internal entity based on the provided mesh. More... | |
| virtual void | CreateEntity (const String &MeshName, const String &GroupName) |
| Creates an internal entity based on the provided mesh. More... | |
| virtual void | DestroyEntity () |
| Destroys the internal entity in use by this proxy. More... | |
Protected Attributes | |
| Boolean | CanCastShadows |
| Stores whether or not this object can cast shadows on other objects. More... | |
| Ogre::Entity * | GraphicsEntity |
| A pointer to the internal Entity this proxy is based on. More... | |
| UInt32 | LightMask |
| A bitmask which will be compared against to determine which lights apply to this object. More... | |
| Mesh * | ProxyMesh |
| A pointer to the mesh being used by this proxy. More... | |
| Real | RenderDist |
| Stores the maximum distance this object can be from the camera before it is clipped/culled. More... | |
| Boolean | SceneVisible |
| Stores whether or not this object should be rendered, regardless of other criteria. More... | |
Protected Attributes inherited from Mezzanine::Graphics::RenderableProxy | |
| Ogre::SceneNode * | GraphicsNode |
| A pointer to the internal object storing the proxy transform. More... | |
| Boolean | InWorld |
| This stores whether the proxy is currently in the graphics world or not. More... | |
| SceneManager * | Manager |
| This is a pointer to the scene manager that created and owns this proxy. More... | |
| UInt32 | QueryMask |
| This is a bitmask identifying this objects type when being queried. Used for advanced query configuration. More... | |
| UInt32 | VisibilityMask |
| This is a bitmask identifying this objects type when being rendered. Used for advanced visibility configuration. More... | |
Protected Attributes inherited from Mezzanine::WorldProxy | |
| WorldObject * | ParentObject |
| Pointer to the Object this proxy belongs to. More... | |
This is the proxy class for placing and manipulating a mesh in the scene.
Definition at line 62 of file entityproxy.h.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | SceneManager * | Creator) |
Blank constructor.
| Creator | A pointer to the manager that created this proxy. |
Definition at line 62 of file entityproxy.cpp.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | Mesh * | TheMesh, |
| SceneManager * | Creator | ||
| ) |
Loaded Mesh constructor.
| TheMesh | A pointer to the mesh to be applied to this proxy. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 72 of file entityproxy.cpp.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const String & | MeshName, |
| const String & | GroupName, | ||
| SceneManager * | Creator | ||
| ) |
Standard constructor.
| MeshName | The name of the mesh to be loaded and applied to this proxy. |
| GroupName | The resource group name where the mesh can be found. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 82 of file entityproxy.cpp.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const XML::Node & | SelfRoot, |
| SceneManager * | Creator | ||
| ) |
XML constructor.
| SelfRoot | An XML::Node containing the data to populate this class with. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 92 of file entityproxy.cpp.
|
virtual |
Accessor for the internal graphics object.
Implements Mezzanine::Graphics::RenderableProxy.
Definition at line 378 of file entityproxy.cpp.
|
virtual |
Accessor for the internal entity.
Definition at line 375 of file entityproxy.cpp.
|
virtual |
Performs all the necessary task to ensure this object is connected to it's respective world and ready for use.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 140 of file entityproxy.cpp.
|
protectedvirtual |
Creates an internal entity based on the provided mesh.
| ObjectMesh | A pointer to the mesh to be applied to this proxy. |
Definition at line 105 of file entityproxy.cpp.
|
protectedvirtual |
Creates an internal entity based on the provided mesh.
| MeshName | The name of the mesh to be loaded and applied to this proxy. |
| GroupName | The resource group name where the mesh can be found. |
Definition at line 118 of file entityproxy.cpp.
|
protectedvirtual |
Destroys the internal entity in use by this proxy.
Definition at line 124 of file entityproxy.cpp.
|
virtual |
Gets whether or not this proxy can cast a shadow.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 220 of file entityproxy.cpp.
|
virtual |
Gets the most derived serializable name of this WorldProxy.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 366 of file entityproxy.cpp.
|
virtual |
Gets which types of lights will affect this proxy.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 238 of file entityproxy.cpp.
|
virtual |
Gets the mesh currently being used by this proxy.
Definition at line 191 of file entityproxy.cpp.
|
virtual |
Accessor for the type of proxy.
Create sub-entity access methods on this class.
Create minor material manipulation methods on this class.
Create Animation state and Skeleton access methods on this class.
Implements Mezzanine::WorldProxy.
Definition at line 135 of file entityproxy.cpp.
|
virtual |
Gets the bitmask that will be used to determine if this object should be counted in scene queries.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 264 of file entityproxy.cpp.
|
virtual |
Gets whether or not this proxy can be rendered with a shadow casted on it.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 225 of file entityproxy.cpp.
|
virtual |
Gets the distance at which the proxy will stop rendering.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 277 of file entityproxy.cpp.
|
static |
Get the name of the the XML tag the proxy class will leave behind as its instances are serialized.
Definition at line 369 of file entityproxy.cpp.
|
virtual |
Gets the bitmask that will be used to determine if this object should be visible when rendering.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 251 of file entityproxy.cpp.
|
virtual |
Gets whether or not this proxy is visible.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 207 of file entityproxy.cpp.
|
virtual |
Take the data stored in an XML Node and overwrite this object with it.
| SelfRoot | An XML::Node containing the data to populate this class with. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 318 of file entityproxy.cpp.
|
virtual |
Take the data stored in an XML Node and overwrite the mesh of this object with it.
| SelfRoot | An XML::Node containing the data to populate this class with. |
Definition at line 339 of file entityproxy.cpp.
|
virtual |
Take the data stored in an XML Node and overwrite the properties of this object with it.
| SelfRoot | An XML::Node containing the data to populate this class with. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 334 of file entityproxy.cpp.
|
virtual |
Convert this class to an XML::Node ready for serialization.
| ParentNode | The point in the XML hierarchy that all this renderable should be appended to. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 288 of file entityproxy.cpp.
|
virtual |
Convert the mesh of this class to an XML::Node ready for serialization.
| SelfRoot | The root node containing all the serialized data for this instance. |
Definition at line 304 of file entityproxy.cpp.
|
virtual |
Convert the properties of this class to an XML::Node ready for serialization.
| SelfRoot | The root node containing all the serialized data for this instance. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 299 of file entityproxy.cpp.
|
virtual |
Unhooks this proxy from it's respective world.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 149 of file entityproxy.cpp.
|
virtual |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 212 of file entityproxy.cpp.
|
virtual |
Sets which types of lights will affect this proxy.
| Mask | A bitmask used to indicate which types of lights will be applied to this proxy. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 230 of file entityproxy.cpp.
|
virtual |
Sets the mesh to be used by this proxy.
| MeshName | The name of the mesh to apply to this proxy. |
| Group | The resource group to which the mesh belongs. |
Definition at line 161 of file entityproxy.cpp.
|
virtual |
Sets the mesh to be used by this proxy.
| ObjectMesh | The mesh to apply to this proxy. |
Definition at line 176 of file entityproxy.cpp.
|
virtual |
Sets the bitmesk that will be used to determine if this object should be counted in scene queries.
| Mask | The bitmask to be applied. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 256 of file entityproxy.cpp.
|
virtual |
Sets the distance at which the proxy will stop rendering.
| Distance | The distance in world units from the camera when the proxy will stop being rendered. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 269 of file entityproxy.cpp.
|
virtual |
Sets the bitmask that will be used to determine if this object should be visible when rendering.
| Mask | The bitmask to be applied. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 243 of file entityproxy.cpp.
|
virtual |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 199 of file entityproxy.cpp.
|
protected |
Stores whether or not this object can cast shadows on other objects.
Definition at line 86 of file entityproxy.h.
|
protected |
A pointer to the internal Entity this proxy is based on.
Definition at line 70 of file entityproxy.h.
|
protected |
A bitmask which will be compared against to determine which lights apply to this object.
Definition at line 80 of file entityproxy.h.
|
protected |
A pointer to the mesh being used by this proxy.
Definition at line 73 of file entityproxy.h.
|
protected |
Stores the maximum distance this object can be from the camera before it is clipped/culled.
Definition at line 77 of file entityproxy.h.
|
protected |
Stores whether or not this object should be rendered, regardless of other criteria.
Definition at line 83 of file entityproxy.h.
1.8.4