This class represents one rendering pass for a graphics object. More...
#include <pass.h>
Public Member Functions | |
Pass () | |
Class Constructor. | |
~Pass () | |
Class Destructor. | |
This class represents one rendering pass for a graphics object.
A rendering pass is composed of the colours, textures, shaders and other graphics settings that can be manipulated by a single pass. Multiple passes may occur per object in the rendering of a single frame.