This class represents a collection of passes an object has for it's rendering. More...
#include <technique.h>
Public Member Functions | |
Technique () | |
Class Constructor. | |
~Technique () | |
Class Destructor. | |
This class represents a collection of passes an object has for it's rendering.
A technique defines all the passes an object needs to have done when a frame/scene gets rendered.
Definition at line 62 of file technique.h.