A series of values that store hieght in a grid like fashion. More...
#include <collisionshape.h>
Public Member Functions | |
HeightfieldCollisionShape (const String &Name) | |
Class Constructor. More... | |
HeightfieldCollisionShape (const String &Name, btHeightfieldTerrainShape *BulletShape) | |
Internal Constructor. More... | |
virtual | ~HeightfieldCollisionShape () |
Class Destructor. | |
virtual CollisionShape::ShapeType | GetType () const |
Gets the type of Collision shape this is. More... | |
Public Member Functions inherited from Mezzanine::Physics::FieldCollisionShape | |
FieldCollisionShape () | |
Class Constructor. | |
virtual | ~FieldCollisionShape () |
Class Destructor. | |
virtual btConcaveShape * | GetBulletConcaveShape () const |
virtual void | ProtoDeSerialize (const XML::Node &OneNode) |
virtual void | ProtoSerialize (XML::Node &CurrentRoot) const |
Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
CollisionShape () | |
Class Constructor. | |
virtual | ~CollisionShape () |
Class Destructor. | |
virtual btCollisionShape * | _GetInternalShape () const |
Gets the internal shape pointer this collision shape is based on. More... | |
virtual void | _SetShapeName (const String &NewName) |
Sets the name of this collision shape. More... | |
virtual Real | GetMargin () const |
Gets the amount of padding currently being applied to the collision shape. More... | |
virtual const String & | GetName () const |
Gets the name of this shape. More... | |
virtual Vector3 | GetScaling () const |
Gets the current scaling being applied to the collision shape. More... | |
virtual void | SetMargin (const Real &Margin) |
Sets the padding that will be applied when checking for collisions. More... | |
virtual void | SetScaling (const Vector3 &Scaling) |
Scales the collision shape on each of it's axes. More... | |
Protected Attributes | |
btHeightfieldTerrainShape * | HeightfieldShape |
The internal implementation. More... | |
Additional Inherited Members | |
Public Types inherited from Mezzanine::Physics::CollisionShape | |
enum | ShapeType { ST_Box = 0, ST_Capsule = 1, ST_Compound = 2, ST_Cone = 3, ST_ConvexHull = 4, ST_Cylinder = 5, ST_MultiSphere = 6, ST_Sphere = 7, ST_DynamicTriMesh = 8, ST_Heightfield = 9, ST_Plane = 10, ST_Soft = 11, ST_StaticTriMesh = 12 } |
This enum describes what kind of shape you are currently working with. More... | |
Static Public Member Functions inherited from Mezzanine::Physics::FieldCollisionShape | |
static String | SerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Protected Member Functions inherited from Mezzanine::Physics::FieldCollisionShape | |
void | SetPointers (btConcaveShape *Shape) |
Sets the internal pointers on the base classes. | |
A series of values that store hieght in a grid like fashion.
A fast terrain implementation that comes at the cost of overhangs and fine detail. This can be worked around by adding actors for additional terrain.
Definition at line 59 of file heightfieldcollisionshape.h.
Mezzanine::Physics::HeightfieldCollisionShape::HeightfieldCollisionShape | ( | const String & | Name) |
Class Constructor.
Name | The name of this Shape. |
Definition at line 57 of file heightfieldcollisionshape.cpp.
Mezzanine::Physics::HeightfieldCollisionShape::HeightfieldCollisionShape | ( | const String & | Name, |
btHeightfieldTerrainShape * | BulletShape | ||
) |
Internal Constructor.
Name | The name of this Shape. |
BulletShape | The internal shape this shape is based on. |
Definition at line 62 of file heightfieldcollisionshape.cpp.
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virtual |
Gets the type of Collision shape this is.
Implements Mezzanine::Physics::FieldCollisionShape.
Definition at line 74 of file heightfieldcollisionshape.cpp.
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protected |
The internal implementation.
Definition at line 64 of file heightfieldcollisionshape.h.