This namespace is for all the classes belonging to the Graphical User Interface Subsystem. More...
Classes | |
class | Action |
This class represents an action to be taken. Can have multiple inputs bound to it. More... | |
class | ActionEventArguments |
This is the base class for action specific event arguments. More... | |
class | ActionHandler |
This class is the core class responsible for the management of actions. More... | |
class | AtlasAndPosition |
This class stores how the calls to Render are to be done. More... | |
class | BruteStrategy |
This strategy uses a brute force reverse search for the hovered quad. More... | |
class | Button |
This class is a helper class, specifically for use as a button. More... | |
class | ButtonFactory |
This is the factory implementation for Button widgets. More... | |
class | Character |
This class creates and encapsultes a character that can be used in text renders. More... | |
class | CharacterTraits |
This class stores common data for determining the look of a Character. More... | |
class | CheckBox |
This is a simple widget for storing a bool value. More... | |
class | CheckBoxFactory |
This is the factory implementation for CheckBox widgets. More... | |
class | ChildFocusEventArguments |
class | DefaultColourTag |
This class implements a character colour changing tag. More... | |
class | DefaultFontTag |
This class implements a character font changing tag. More... | |
class | DefaultMarkupParser |
This class implements the default set of tags used by the UI markup system. More... | |
class | DefaultSpriteTag |
This class implements a sprite inserting tag. More... | |
class | DefaultUIManagerFactory |
A factory responsible for the creation and destruction of the default uimanager. More... | |
class | EditBox |
Widget for handling the input and manipulation of text. More... | |
class | FontData |
This class represents a collection of Glyphs in a common visual style. More... | |
class | GenericWidgetFactory |
This is the factory implementation for generic widgets. More... | |
class | Glyph |
Class used to describe a single glyph or character available for text operations. More... | |
class | GridContainer |
This is a container class for placing child objects on a 2 dimensional grid. More... | |
class | HorizontalContainer |
A layout container that aligns it's children along a common X axis. More... | |
class | HorizontalContainerFactory |
This is the factory implementation for HorizontalContainer widgets. More... | |
class | HorizontalLayoutStrategy |
This is a specialization of a layout strategy where a group of quads are sized and placed in a linear sequence along the X axis. More... | |
class | HorizontalScrollbar |
This is a scrollbar class aligned on the X axis. More... | |
class | HorizontalScrollbarFactory |
This is the factory implementation for HorizontalScrollbar widgets. More... | |
class | HotKeyHandler |
This class is responsible for the registration and handling of hotkeys in the UI system. More... | |
class | ImageLayer |
This layer is for placing images and basic colours in it's parents' quad space. More... | |
class | InsertTagToken |
This struct represents a markup tag segment from the source string. More... | |
struct | KerningInfo |
Basic class used to describe Kerning for a given Glyph. More... | |
class | LayoutContainer |
This is the base class for container objects that automatically position it's children. More... | |
class | LayoutStrategy |
This is a base class for the algorithms used by QuadRenderables to determine how they should update their dimensions. More... | |
class | LeftToRightTextLine |
This is a TextLine specialization class for text read from the left to the right. More... | |
class | LinearContainer |
This is a container class for placing child objects in succession on a single axis. More... | |
class | LineList |
This is an object comprised of a series of lines. More... | |
class | LineListRenderer |
class | ListBox |
This is a widget for displaying a list of captions in a box. More... | |
struct | ListItemParameters |
This is a struct for the storage of parameters to be set on created ListBox list items. More... | |
class | MarkupParser |
This is a base class for the parsing of markup texts contained in text layers. More... | |
class | MarkupTag |
This is a base class for tags that implement the functionality of a markup language. More... | |
class | MenuButton |
This is a button with additional data used to track the binding to a MenuEntry which can be serialized. More... | |
class | MenuButtonFactory |
This is the factory implementation for MenuButton widgets. More... | |
class | MenuEntry |
This class is an entry for a single window/widget in a menu. More... | |
class | MenuEntryFactory |
This is the factory implementation for MenuEntry widgets. More... | |
class | MenuStack |
This is a class designed to help MenuEntrys keep track of the Menu tree they belong to. More... | |
class | MouseHoverCheck |
Simple functor for finding which renderable the mouse is hovered over. More... | |
class | MouseHoverStrategy |
This is the base class for a method of finding which quad the mouse is hovered over. More... | |
class | MultiLineTextLayer |
This is a render layer specializing in multi-line text. More... | |
class | NineBoxCheck |
Simple functor for finding which renderable the mouse is hovered over. More... | |
class | NineBoxStrategy |
This strategy partitions the screen into 9 area's that track which Quads are in them, allowing a smaller list of quads to be checked. More... | |
struct | OgreVertex |
Simple class that facilitates conversions when inserting vertex's into the video buffer. More... | |
class | PagedContainer |
This is the base class for containers that have a render area and work area of different sizes. More... | |
class | PageProvider |
This is the base class for interpretting widget values to page positions. More... | |
class | PartitionData |
This is a helper class for storing metadata for partitions. More... | |
class | PositioningInfo |
This is a helper class designed to describe the behaviors of a quad when it needs to be repositioned. More... | |
class | QuadRenderable |
This represents a nestable quad for an object in a GUI layout. More... | |
class | QuadRenderer |
class | RadioButton |
This is a simple widget where only one of it's selections can be selected at a time. More... | |
class | RadioButtonFactory |
This is the factory implementation for RadioButton widgets. More... | |
class | RadioButtonGroup |
This is a class designed to facilitate operations across an entire group of RadioButtons. More... | |
class | RangeTagToken |
This struct represents a markup tag segment from the source string. More... | |
class | Rect |
This class represents a box shaped area on the screen. More... | |
class | Renderable |
Basic class for all structures that get inserted into the rendering hierarchy. More... | |
class | RenderLayer |
This is the base class for the types of layers that can be added to a renderable. More... | |
struct | RenderLayerGroup |
This class stores a group of render layers that can be set to be rendered. More... | |
class | RightToLeftTextLine |
This is a TextLine specialization class for text read from the right to the left. More... | |
class | Screen |
This class is a helper class for creating UI's. It is responsible for storing and keeping track of all the elements of a single UI screen. More... | |
struct | ScreenInternalData |
Basic struct holding some of the internal bits of this class that could not be placed on the class directly. More... | |
class | ScreenRenderData |
This class stores all vertices pertaining to a layer sorted by their priority for rendering. More... | |
class | Scrollbar |
This is the scrollbar base class. More... | |
class | ScrollbarValueChangedArguments |
This is the EventArguments class for when the scrollvalue of a scrollbar is updated. More... | |
class | SimpleRenderer |
A simple class providing basic methods to generate vertices with. More... | |
class | SingleLineTextLayer |
This is a render layer specializing in single-line text. More... | |
class | SizingInfo |
This is a helper class designed to describe the behaviors of a quad when it needs to be resized. More... | |
class | Spinner |
This is a simple widget for a numeric variable in a box. More... | |
class | Sprite |
Basic class used to describe a portion of a texture to be applied to a Quad. More... | |
class | StackedContainer |
This is the base class for containers that stack their children one on top of the other. More... | |
class | TabSet |
This is a widget that stores sets of renderables but only displays one at a time. More... | |
class | TagToken |
This struct represents a markup tag segment from the source string. More... | |
class | TextCursor |
Class for encapsulating the functionality of the text cursor/carat navigation in text layers. More... | |
class | TextLayer |
This is a base class for render layers that render text. More... | |
class | TextLine |
This represents a single line of text to be rendered by a TextLayer. More... | |
class | TextToken |
This class represents a normal text segment from the source string. More... | |
class | TextureAtlas |
class | TextureAtlasHandler |
This handles the creation, storage and overall handling of Texture Atlases. More... | |
struct | TextureAtlasInternalData |
class | TokenString |
This is a helper class that facilitates operations with collections of tokens generated from Markup Parsers. More... | |
class | UIManager |
This class is responsible for any and all user interactions with the User interface/HUD. More... | |
class | UnifiedDim |
This class represents both the relative and absolute values that can be expressed for the values on one dimension for a UI renderable. More... | |
class | UnifiedRect |
This class represents a 2D rect which can express the size and position of a renderable on screen. More... | |
class | UnifiedVec2 |
This class represents a point in 2D space using UnifiedDim's. More... | |
struct | Vertex |
Basic class describing a vertex in the UI to be rendered. More... | |
class | VertexCollectFunctor |
Simple functor for appending all vertices in the renderable tree to a vector. More... | |
struct | VertexData |
Basic class describing a vertex in the UI to be rendered. More... | |
class | VerticalContainer |
A layout container that aligns it's children along a common Y axis. More... | |
class | VerticalContainerFactory |
This is the factory implementation for VerticalContainer widgets. More... | |
class | VerticalLayoutStrategy |
This is a specialization of a layout strategy where a group of quads are sized and placed in a linear sequence along the Y axis. More... | |
class | VerticalScrollbar |
This is a scrollbar class aligned on the Y axis. More... | |
class | VerticalScrollbarFactory |
This is the factory implementation for VerticalScrollbar widgets. More... | |
class | Widget |
This is the base class for all widgets. More... | |
class | WidgetEventArguments |
This is the base class for widget specific event arguments. More... | |
class | WidgetFactory |
This is a base class for factories that construct the widgets available to the UI subsystem. More... | |
class | WidgetUpdateWorkUnit |
This is a Mezzanine::Threading::iWorkUnit for the updating of widgets in the UI system. More... | |
Typedefs | |
typedef CountedPtr < CharacterTraits > | CharacterTraitsPtr |
Convenience typedef for counted pointers to CharacterTraits. | |
Enumerations | |
enum | AspectRatioLock { ARL_Ratio_Unlocked = 0, ARL_Ratio_Locked_Expanding = 1, ARL_Ratio_Locked_Shrinking = 2 } |
Used by sizing behavior classes to determine how resizes that preserve aspect ratio should behave. More... | |
enum | Border { Border_North = 0, Border_South = 1, Border_East = 2, Border_West = 3 } |
Used by various basic renderables for border effects. More... | |
enum | CharacterStatus { CS_Clickable = 1 } |
An enum describing the status and boolean traits a Character can have. More... | |
enum | Gradient { Gradient_NorthSouth = 0, Gradient_WestEast = 1, Gradient_Diagonal_1 = 2, Gradient_Diagonal_2 = 3 } |
Used by various basic renderables for applying a gradient effect to a colour or texture on a quad. More... | |
enum | LinearAlignment { LA_TopLeft, LA_Center, LA_BottomRight } |
Used by various UI classes to determine the alignment of their child objects, such as text in text lines, or quads in a layout container. More... | |
enum | NineBoxPartition { NBP_TopLeft = 1, NBP_TopCenter = 2, NBP_TopRight = 4, NBP_RightCenter = 8, NBP_Center = 16, NBP_LeftCenter = 32, NBP_BottomLeft = 64, NBP_BottomCenter = 128, NBP_BottomRight = 256 } |
Enum describing the different 9-Box partitions of a screen. | |
enum | OrderingPriority { OP_Horizontal_Vertical = 1, OP_Vertical_Horizontal = 2 } |
Used by container widgets to determine which axis is considered primary for children/pages. | |
enum | PositioningFlags { PF_Unified_Pos = 0, PF_Top = 1, PF_Bottom = 2, PF_Left = 4, PF_Right = 8, PF_TopLeft = (PF_Top | PF_Left), PF_TopRight = (PF_Top | PF_Right), PF_BottomLeft = (PF_Bottom | PF_Left), PF_BottomRight = (PF_Bottom | PF_Right), PF_VerticalCenter = (PF_Top | PF_Bottom), PF_HorizontalCenter = (PF_Left | PF_Right), PF_Center = (PF_TopLeft | PF_BottomRight) } |
enum | QuadCorner { QC_TopLeft = 0, QC_TopRight = 1, QC_BottomRight = 2, QC_BottomLeft = 3 } |
Used by Sprites and Glyphs for tracking their placement on a TextureAtlas. More... | |
enum | RenderPriority { RP_Low, RP_Medium, RP_High } |
Used by UI elements created by layers to determine z-ordering within a layer. More... | |
enum | ScrollbarStyle { SB_NoButtons, SB_Separate, SB_TogetherUpLeft, SB_TogetherDownRight } |
Used by the scrollbar class to determine what styling should be used for the scrollbar. More... | |
enum | SizingRules { SR_Unified_Dims = 0, SR_Match_Other_Axis = 1, SR_Fill_Available = 2, SR_Fixed_Size = 3 } |
Used by UI container classes to determine their resize behavior on a given axis when the container is resized. More... | |
enum | SpinnerStyle { Spn_Separate, Spn_Together_Left, Spn_Together_Right } |
Used by the spinner class to determine what styling should be used for the spinner. More... | |
enum | TextOrdering { TO_Left_To_Right = 1, TO_Right_To_Left = 2 } |
This enum describes the direction of advancing characters or lines along the X axis. More... | |
This namespace is for all the classes belonging to the Graphical User Interface Subsystem.
Our GUI subsystem is based on a heavily modified/forked version of Gorilla, and as such uses a similiar structure of classes and layout for it's config files(e.g. .mta files).
Used by sizing behavior classes to determine how resizes that preserve aspect ratio should behave.
Definition at line 52 of file uienumerations.h.
Used by various basic renderables for border effects.
Internally border information is stored in small arrays, and this facilitates the proper index being called every time.
Definition at line 62 of file uienumerations.h.
An enum describing the status and boolean traits a Character can have.
Enumerator | |
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CS_Clickable |
|
Definition at line 55 of file charactertraits.h.
Used by various basic renderables for applying a gradient effect to a colour or texture on a quad.
Details regarding the colour or texture depends on the individual settings of the renderable the gradient is being applied to. Gradients simply allow one colour on one portion of a quad to fade into another.
Definition at line 74 of file uienumerations.h.
Used by various UI classes to determine the alignment of their child objects, such as text in text lines, or quads in a layout container.
This enum is only ever used to describe one axis at a time. Thus the values do not represent corners, but rather the appropriate side on the axis in question.
Definition at line 86 of file uienumerations.h.
Definition at line 105 of file uienumerations.h.
Used by Sprites and Glyphs for tracking their placement on a TextureAtlas.
This helps to ensure the proper indexs are accessed at all times when getting UV information.
Definition at line 127 of file uienumerations.h.
Used by UI elements created by layers to determine z-ordering within a layer.
This essentially means we're adding layers to our layers without the messy and un-intuitive re-coding necessary to actually accomplish that.
Definition at line 139 of file uienumerations.h.
Used by the scrollbar class to determine what styling should be used for the scrollbar.
These values are mostly self explanitory, the scrollbar class documentation has more details.
Definition at line 149 of file uienumerations.h.
Used by UI container classes to determine their resize behavior on a given axis when the container is resized.
Definition at line 159 of file uienumerations.h.
Used by the spinner class to determine what styling should be used for the spinner.
In the case of the buttons being together, the increment button will be above the decrement button.
Definition at line 170 of file uienumerations.h.
This enum describes the direction of advancing characters or lines along the X axis.
Enumerator | |
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TO_Left_To_Right |
Characters/New Lines originate from the left, and advance to the right. |
TO_Right_To_Left |
Characters/New Lines originate from the right, and advance to the left. |
Definition at line 179 of file uienumerations.h.