40 #ifndef _uisinglelinetextlayer_cpp
41 #define _uisinglelinetextlayer_cpp
43 #include "UI/singlelinetextlayer.h"
44 #include "UI/quadrenderable.h"
45 #include "UI/screen.h"
47 #include "UI/textline.h"
48 #include "UI/character.h"
49 #include "UI/uimanager.h"
132 return RenderLayer::RLT_SingleLineText;
183 if( !PropertiesNode.
Empty() ) {
186 if( !CurrAttrib.
Empty() )
203 return "SingleLineTextLayer";