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singlelinetextlayer.h
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _uisinglelinetextlayer_h
42 #define _uisinglelinetextlayer_h
43 
44 #include "UI/textlayer.h"
45 #include "UI/uienumerations.h"
46 
47 namespace Mezzanine
48 {
49  namespace UI
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @brief This is a render layer specializing in single-line text.
53  /// @details
54  ///////////////////////////////////////
56  {
57  protected:
58  /// @internal
59  /// @brief The index at which this text layer will start rendering characters.
61  /// @copydoc TextLayer::PopulateTextLinesImpl()
62  virtual void PopulateTextLinesImpl();
63  /// @copydoc TextLayer::GetCharacterIndexAtPositionImpl(const Vector2& Offset)
64  virtual CharIndexPair GetIndexAtOffsetImpl(const Vector2& Offset);
65  /// @copydoc TextLayer::GetOffsetAtIndex(const Integer Index)
66  virtual CharOffsetPair GetOffsetAtIndexImpl(const Integer Index);
67  /// @brief Gets a pointer to the only textline in this layer.
68  virtual TextLine* GetLine() const;
69  public:
70  /// @brief No-Font constructor.
71  /// @param ParentRenderable The renderable that created this layer.
72  SingleLineTextLayer(QuadRenderable* ParentRenderable);
73  /// @brief Non-Scaling constructor.
74  /// @param FontName The name of the font to use for this layer.
75  /// @param ParentRenderable The renderable that created this layer.
76  SingleLineTextLayer(const String& FontName, QuadRenderable* ParentRenderable);
77  /// @brief Text-Scaling constructor.
78  /// @note This constructor defaults to Screen Relative text, but this can be altered after construction.
79  /// @param LineHeight The relative scalar to be used when determining the size of characters generated by this text layer.
80  /// @param ParentRenderable The renderable that created this layer.
81  SingleLineTextLayer(const Real& LineHeight, QuadRenderable* ParentRenderable);
82  /// @brief Class destructor.
83  virtual ~SingleLineTextLayer();
84 
85  ///////////////////////////////////////////////////////////////////////////////
86  // Utility
87 
88  /// @copydoc RenderLayer::GetLayerType() const
89  virtual RenderLayer::RenderLayerType GetLayerType() const;
90 
91  ///////////////////////////////////////////////////////////////////////////////
92  // Text Methods
93 
94  /// @brief Aligns the text of the caption on the X axis.
95  /// @details Default value for this is UI::Txt_Center.
96  /// @param Align The enum value representing the vertical alignment to be set.
97  virtual void HorizontallyAlign(const UI::LinearAlignment Align);
98  /// @brief Aligns the text of the caption on the Y axis.
99  /// @details Default value for this is UI::Txt_Center.
100  /// @param Align The enum value representing the vertical alignment to be set.
101  virtual void VerticallyAlign(const UI::LinearAlignment Align);
102 
103  /// @brief Sets the index from the beginning at which characters will start to be rendered.
104  /// @param Index The index of the character to start rendering at.
105  virtual void SetStartIndex(const UInt32& Index);
106  /// @brief Gets the set index for the character that's at the start of the characters being rendered.
107  /// @return Returns a UInt32 that is the index of the first character in the rendering sequence.
108  virtual UInt32 GetStartIndex() const;
109 
110  ///////////////////////////////////////////////////////////////////////////////
111  // Serialization
112 
113  /// @copydoc SimpleRenderer::ProtoSerializeProperties(XML::Node&) const
114  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
115  /// @copydoc SimpleRenderer::ProtoDeSerializeProperties(const XML::Node&)
116  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
117 
118  /// @copydoc SimpleRenderer::GetDerivedSerializableName() const
119  virtual String GetDerivedSerializableName() const;
120  /// @copydoc SimpleRenderer::GetSerializableName()
121  static String GetSerializableName();
122  };//SingleLineTextLayer
123  }//UI
124 }//Mezzanine
125 
126 #endif