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spherecollisionshape.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsspherecollisionshape_cpp
41 #define _physicsspherecollisionshape_cpp
42 
43 #include "Physics/spherecollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
46 
47 #include "btBulletDynamicsCommon.h"
48 
49 namespace Mezzanine
50 {
51  namespace Physics
52  {
53  /////////////////////////////////////////
54  // SphereCollisionShape Functions
55 
57  {
58  this->Name = Name;
59  SetPointers(new btSphereShape(Radius));
60  this->GetSphereShape()->setImplicitShapeDimensions(Vector3(Radius,0,0).GetBulletVector3());
61  }
62 
63  SphereCollisionShape::SphereCollisionShape(const String& Name, btSphereShape* BulletShape)
64  {
65  this->Name = Name;
66  SetPointers(BulletShape);
67  //this->GetSphereShape()->setImplicitShapeDimensions(Vector3(0,0,0).GetBulletVector3());
68  }
69 
71  {
72  if(OneNode.GetAttribute("Version").AsInt() == 1)
73  {
74  XML::Attribute OneName = OneNode.GetChild("PrimitiveCollisionShape").GetChild("CollisionShape").GetAttribute("Name"); // get name
75  if(!OneName) { MEZZ_EXCEPTION(Exception::PARAMETERS_EXCEPTION,"Could not find Name Attribute on CollsionShape Node during preparation for deserialization."); }
76 
77  this->Name = Name;
78  SetPointers(new btSphereShape(0));
79  this->GetSphereShape()->setImplicitShapeDimensions(Vector3(0,0,0).GetBulletVector3());
80 
81  this->ProtoDeSerialize(OneNode);
82  }else{
83  DeSerializeError("find usable serialization version",SphereCollisionShape::SerializableName());
84  }
85  }
86 
88  {
89  delete GetSphereShape();
90  }
91 
93  {
94  return GetSphereShape()->getRadius();
95  }
96 
98  {
100  }
101 
103  { return static_cast<btSphereShape*>(ShapeBase); }
104 
106  {
107  XML::Node CollisionNode = CurrentRoot.AppendChild(this->SphereCollisionShape::SerializableName());
108  if (!CollisionNode) { SerializeError("create CollisionNode",this->SphereCollisionShape::SerializableName());}
109 
110  XML::Attribute Version = CollisionNode.AppendAttribute("Version");
111  if (Version)
112  { Version.SetValue(1); }
113  else
114  { SerializeError("Create Version Attribute", SerializableName()); }
115 
116  this->PrimitiveCollisionShape::ProtoSerialize(CollisionNode);
117  }
118 
120  {
122  {
123  if(OneNode.GetAttribute("Version").AsInt() == 1)
124  {
125  XML::Node CollisionNode = OneNode.GetChild(this->PrimitiveCollisionShape::SerializableName());
126  if(!CollisionNode)
127  { DeSerializeError("locate PrimitiveCollisionShape node",SerializableName()); }
128  this->PrimitiveCollisionShape::ProtoDeSerialize(CollisionNode);
129 
130  }else{
131  DeSerializeError("find usable serialization version",SerializableName());
132  }
133  }else{
134  DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),SerializableName());
135  }
136  }
137 
139  { return String("SphereCollisionShape"); }
140 
141  }//Physics
142 }//Mezzanine
143 
144 std::ostream& operator << (std::ostream& stream, const Mezzanine::Physics::SphereCollisionShape& ShapeToSerialize)
145  { Mezzanine::Serialize(stream, ShapeToSerialize); return stream; }
146 
147 std::istream& operator >> (std::istream& stream, Mezzanine::Physics::SphereCollisionShape& x)
148  { return Mezzanine::DeSerialize(stream, x); }
149 
150 void operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::SphereCollisionShape& x)
151  { x.ProtoDeSerialize(OneNode); }
152 
153 #endif