This stores all the basic configuration options a game window supports. More...
#include <windowsettings.h>
Public Member Functions | |
WindowSettings () | |
Struct Constructor. | |
WindowSettings & | operator= (const WindowSettings &GS) |
Public Attributes | |
bool | Fullscreen |
This is the desired state of whether the window is fullscreen or not. | |
Whole | RefreshRate |
This stores the device refresh rate in Hz. | |
Whole | RenderHeight |
This stores the Height of the renderwindow. | |
Whole | RenderWidth |
This stores the Width of the renderwindow. | |
bool | VSync |
This is the desired state of whether to enable VSync or not. | |
This stores all the basic configuration options a game window supports.
A game window stores one of these for all of it's configuration options, additionally one can be created and passed into the manager to set all the configuration options at once.
Definition at line 55 of file windowsettings.h.