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windowsettings.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _graphicswindowsettings_h
41 #define _graphicswindowsettings_h
42 
43 #include "datatypes.h"
44 
45 namespace Mezzanine
46 {
47  ///////////////////////////////////////////////////////////////////////////////
48  /// @class WindowSettings
49  /// @headerfile windowsettings.h
50  /// @brief This stores all the basic configuration options a game window supports.
51  /// @details A game window stores one of these for all of it's configuration options,
52  /// additionally one can be created and passed into the manager to set all the configuration
53  /// options at once.
54  ///////////////////////////////////////
56  {
57  /// @brief This stores the Height of the renderwindow.
59  /// @brief This stores the Width of the renderwindow.
61  /// @brief This stores the device refresh rate in Hz.
63  /// @brief This is the desired state of whether the window is fullscreen or not.
64  bool Fullscreen;
65  /// @brief This is the desired state of whether to enable VSync or not.
66  bool VSync;
67  /// @brief Struct Constructor
68  WindowSettings() : RenderHeight(0),RenderWidth(0),RefreshRate(0),Fullscreen(false),VSync(false) {}
69  WindowSettings& operator= (const WindowSettings &GS)
70  {
71  this->RenderHeight = GS.RenderHeight;
72  this->RenderWidth = GS.RenderWidth;
73  this->RefreshRate = GS.RefreshRate;
74  this->Fullscreen = GS.Fullscreen;
75  this->VSync = GS.VSync;
76  return *this;
77  }
78  };//WindowSettings
79 }//Mezzanine
80 
81 #endif